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Still, you won't take too much damage, and it will still die. Second, Plantera's tentacles approach you before the actual boss, so you must teleport sooner.
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Firstly, Plantera moves much faster, so you must teleport faster. When it hits second form, the fight picks up a bit. If this happens, just use your countless statues and healing implements. The only danger is from Plantera's hooks, which often attach to your barrier and damage you. The fight is really monotonous this way, but it will whittle down it's health, while you take hardly any damage. When you see plantera get close, teleport to the other side by jumping on to the teleporter, and the light discs will fly through the barrier and Plantera back to you, damaging it on the way. When you're well and truly settled in your arena, teleport to one side, and bounce your light discs off of the barrier. It will move much faster, and attempt to make contact more viciously. It will also sprout several "Plantera's tentecles", these are akin to the Wall of Flesh's "the hungry". At second form, It will shed it's pink leaves revealing a green mouth. It will maneuver with it's hooks, and move towards you a little faster. As it begins to lose health, it will fire much faster, and shoot green poisonous seeds. If you get to far away, it'll despawn, so be careful there. When It first spawns, it'll slowly shoot pink seeds and slowly attempt to make contact. This boss may not have as many fancy moves as Duke Fishron, but I'll go over this just the same.
#Plantera arena with teleeeeporters free
Feel free to inflict whatever debuff on the way back to your arena (Ichor, cursed flames, frostburn, etc.) Run back to your arena, but keep Plantera in sight. Destroy it, and use the minimap to see which direction it is coming from. Once you find one, dig direct tunnels to your arena. Since they appear anywhere in the jungle, It is advisable to place your arena in the middle.
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These appear in the jungle after all three mechanical bosses have been defeated. Plantera is summoned when a pink Plantera's bulb is destroyed. You could point out that it also stops you from attacking, but I'll explain that in a minute. On the inner side of the teleporter, make a wall that is about 4-5 blocks tall. A honey dip beside a teleporter is also optional. You could also use crystal ball, ammo box, or sharpening station depending on your class. Put heart statues and star statues by the teleporters. It's advisable to make a house with a bed, so if you do it co-op, you can get right back in the fight. Wire them together, but make sure they're not more than 50 blocks apart so Plantera doesn't despawn. On each side of the arena, make a teleporter with a pressure plate on top.
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This is essential because those things do about a hundred damage each. Make sure the space is deep enough so the thorn balls can't bounce out. When you are done with that, clear out the floor and replace it with a platform. Make a long hallway, about 12-15 blocks tall. Most people like to clear out a large space for maneuvering, but that isn't completely neccessary. If you don't have the ankh shield, make a point to use a bezoar. The ankh shield is good, and it's a good idea to reforge accessories to either menacing or warding, whatever suits you. For accessories, Everyone knows you'll have to maneuver through the jungle, so you need good wings, as well as lightning boots and/or frog leg. inferno and thorns potion are also optional. For melee, use flasks, for mage, magic power, for summoner, summoning, for ranger, ammo conservation or archery. A lifeforce potion, of course, a rage/wrath, endurance, iron skin, and regeneration potion. For potions, you'll want about every buff potion available to you. For weapons, You'll want light discs, about five of them. Do what you want with it after the fight, but use it for the fight. I know what you're going to say, "I'm a mage, I don't use turtle" believe me, you'll want the thorns effect and the defense. Let's get to it shall we?įor armor, you'll want the best there is pre-plantera, and that would be turtle. Summoning is difficult, and defeating it is one of the hardest tasks you can do. Plantera is one of the hardest bosses in the game, for where you're at. If you've seen my guide on Duke Fishron, you know I like to be thorough with my guides, but enough shameless promotion. This method I am telling you should work for all classes, but it mostly supports melee. Now, I've seen a lot of guides about plantera, but none of them are very extensive.
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